[Table of Contents]

[Section One: Hi, My Name Is...]

Main
Mini-Bio
My Doings
My Friends & Family
Deep Thought


[Section Two: Life Is What You Make It]

Shadows of Divinity: Audio Storytelling
Shadows of Divinity: RPG
Colour of the Phoenix
Blood-Stained Soul
Analyzing Arrowsmith
Souls
The ShadowBreak Saga



[Section Three: Truth Lies Within Our Links]

Our Lady Peace
The Fanfiction Emporium
Happy Pipes
View Askew Productions
CFOX 99.3 Vancouver - The Fox Rocks!



[Section Four: Follow The Leader]

Kyle



 

[Section One: Game]




What is 'Shadows of Divinity'?



Well, let's start with the basics. As of now, 'Shadows of Divinity' is the working title of this project, which happens to be a fully featured Role Playing Game in development by us, an amatuer group of guys (and gals). The game is ultimately being designed for a Playstation 2 platform, with porting possibilities. For more information, you can email me at [email protected].




Updates



April 15th, 2000

- Original FAQ written up

May 4th, 2000

- Updated FAQ
- Character Development
- Team Section Added


March 28th, 2002

- Updated FAQ
- Character Development
- Minigame Info Added
- Magic System Updated
- Team Changed
- Battle System Updated




[Section Two: Features]



Game Engine



While the game itself is still in the early stages of development, the following is certain.




Battle System



We're currently striving toward a somewhat unique battle system, in order to differentiate from the universal 'Final Fantasy' system. The player is offered a field of battle, and the characters and enemies are placed upon the field. The PC's must move around by themselves and attack enemies using various commands. Attack an enemy from behind, then do double damage. However, if an enemy attacks you from behind, watch out.





[Section Three: Mechanics]



Magic System



The magic system works quite simply. Each character is given a certain number of spells/techniques. They must earn SP (Spell Points) in order to learn and use said spells/techniques. However, additionally, if character A earns enough TP (Team Points) with Character B, then they can do combo spells using that characters main element and their own. With enough TP, characters will be able to do triple, even quadruple combos.





Breaking Point



The best description for the character 'Breaking Point' would be to compare it to the Limit Breaks/Trance/Overdrive abilities of the Final Fantasy series, however they differ slightly. While a desperation move, the Breaking Point is more of a final attack before losing consciousness. Each character has two different breaking point moves.





Weapons System



In most popular Role Playing Games, the main character is given one main weapon. His or her only chance for upgrading is to buy a new one of the same type, or upgrade his or her existing weapon. Isn't it annoying when you find you must go extremely far out of your way to get a weapon from a chest, only to find out that it's not usable by anyone in your party? Therefore, we have decided to take a different approach. Any weapon can be used by any one of the characters, although we have enabled a proficiency chart. A character will start the game with at least %50 proficiency with a particular weapon, and it is the choice of the player whether or not he or she wishes to change, however, a character with 0% proficiency will, quite literally, be horrible with that weapon. However, practice makes perfect, and any character can reach %100 proficience with any one, or more of the weapons.





[Section Four: Mini-Games]



The Card Game



While still in development, the SoD card game will me remeniscent of popular real life card games like Magic: The Gathering, Pokemon, or Legend of the Five Rings.



The Races



Basically like an actual horse race, except you may own your own horse(s) and build them up to race in several competetion levels.




The Dice



I know it's a cliche, but as of right now, this game isn't a main worry. It will be for money-making purposes only, however.



Gladiator



Bet on two monsters/humans/chickens, win money. Simple enough. (The original name for this game was to be 'Cockfighter', but I was forced to change it. *shrug*




Street Battler



A mini-game reminiscent of Street Fighter or the Tekken series. Basically, you can use your own characters to battle others, or even other characters within your group. I've always wanted to see this in a game, myself. The bonus? See the characters in better detail and more movement. :)









[Section Five: World]




History



Two thousand years ago there was a war so powerful and great, that it eliminated an entire race. The Crimson wars of Holy times, where the shadows of hell and the divine souls of heaven met upon their battlefield-- Earth. The race, known only as the Ancients, were forced into slavery, or slaughtered unconditionally by either side. But the legends say that some survived. Some of the ancients were able to escape to their castle above the clouds and thrive. Even today.

But now there exists another dilemma. Almost sixty years ago, a young woman was born into a wealthy family. To the horror of the family, and of the entire watching world, it was discovered that the child had remarkable, yet frightening abilities... The child could control a force that could only be described as magic.

The worldwide impact was instantaneous. It was soon found that there were other Deviants, nicknamed 'Deves' by the masses, being born from normal human families. It didn't take long for the governments to organize their own task forces, to oppress these frightening, inhuman creatures. For sixty years, the Deves have been opressed. Forced into rehabilitation colonies, taken from their families, and often slaughtered for no good reason.

Today, not much has changed. The Deves are still being forced into the camps, while the public remains indifferent. To them, the rehabilitation camps are nothing more than what it seems. A place where the evil Deves can learn to become humane. Where evil won't taint their souls, as they already have. And, upon release, they are given jobs of servitude.

But to Deves, the camps are nothing more than a carefully shrouded death sentence. The ones who do get out have the brain power of no higher being than a mouse.

However, to those who know, to those who aren't completely oblivious to history, and its tendency to repeat itself, the emerging of the Deves is nothing more than a warning. The Crimson Holy War was not resolved all those years ago, and that could only mean one thing...


...it will return...





Politics



The several continents of Gaia, the world in which this story takes place, are seperated by several kingdoms, city-states and republics. The largest world power is the country of Ballad, on the northern continent. A monarchy, it has been in power for longer than three hundred years, and one of the first to appoint a Deve task force, and allocate a camp. Other countries soon followed in suit.

Most countries are anti-deviant. With the exception of one country, Colridge, in which Deves are supposed to be able to remain free. However, the country is largely opressed and is often subject to invasion and attack by one of the surrounding countries.

There are numerous ruins the world over, most are thought to be cities of the ancients, while some are most definitely bases of war between the Shadows and the Divine ones.





[Section Five: Characters]




Jiao Banten



The main protagonist of the game. Jiao was trained under the martial arts master Feng Bo until his death, after which he decided to set out on his own, to search for his past. He has amnesia which is causing him to forget anything before the age of thirteen, yet is an extremely fast learner. His main weapons are his bare hands, but has been known to take advantage of a well made assault glove.





Cera Flightstorm



An escapee of a faraway Deve camp. She made her way to the forests of Bellows, because it was widely known as a Deve-free area, with no currently active camps nearby. She is an opportunist, and is willing to cut throats to protect herself, however she loathes having to do so, even to naturals. She is suffered by nightmares of her time in the camp, and often acts according to an oath she made to her friend, who still lies under the jurisdiction of a foreign camp. She is quite prolific with her aim using a crossbow.





Maya Featherfall



The daughter of two wealthy townsfolk in the city of Surrey, near an old camp. The heroes meet her as she is being accosted by two men in an alleyway. Jiao and Cera come to her rescue, and soon discover she too, is a Deve. She seems to hold a special bond with her older brother, who she has not seen in two years. Jiao and Cera are persuaded to take the young woman on the journey, but she too has her talents, especially with her trick staff.





Tamara Seiryusen



A talented and rather rogue bounty hunter Deve, who relies more on her own emotions than anything else. At first glance, this woman seems the gruff type. On the surface, she appears to hate naturals beyond belief, and goes so far to ignore pain among the naturals. However, underneath she proves what she cares for, by saving the life of a innocent natural by giving up her own bounty. Who she works for and why is kept under wraps, until Tamara finds herself in a situation that rivals any other she's been in. Her weapons of choice is the Glaive.





Markus Knierson



A lone swordfighter that shares the same past as Jiao, begin trained under the same master, although in different arts. Markus was banished from Bellows town long ago by killing a man who has offended Deves. Not being a Deve himself, he was chased away from the town, under the threat of death should he ever return. The team runs in to him in a town where wealthy people who oppressed Deves were being found murdered and left in the gutter. His weapon of choice is the katana, or sometimes, the twin kodachi.





Taka Featherfall



Maya's older brother. He is a Deve hater and works as a guard at a Deve camp that Maya and Jiao found themselves trapped in. He is forced to reconsider his view of Deves after he learns the truth of his sister, and forsakes his job and beliefs for her sake, in assisting the escape. His weapon of choice is the traditional two-handed blade.





Alanna Banten



Jiao's twin sister and Cera's friend. She manages an escape with the help of the team. Although she is ecstatic to see her friend and brother, there is something else, deeper inside, that she cannot shake off. She often goes missing for a certain amount of time, only to return without memory of where she had been, or what she had been doing. Her weapon of choice, through more of a natural talent than trained talent, is the nunchucks.





Tierna Landlock



A thief of high calibre. Although she's a deve, she doesn't have any ill will towards humans, or Deves. She robs them both blind, given the chance. Also a bit flighty, she tends to attach herself to any good looking man, no matter what his lifestyle. When she meets Jiao, she attaches herself to him right off the bat, sending Cera into fits of jealousy. But no matter how she acts, she is extremely friendly, when she's not robbing you blind. She and Cera soon start holding a special bond.





Xovis Charter



The twelve year old grandson of a famous archaeologist. Xovis is forced under the wing of the team after his grandfather is kidnapped by the antagonists. He offers his knowledge of all matters ancient, and leads the way for use of the rail car gun, which takes the team into orbit. His weapon of choice is his brain, but in battle, he is not afraid to use his daggers.





Zephyr



A daughter of the ancients. She lives on the Space Station and fights the war her peoples have been fighting for generations. The two different clans fight for who has the right to return to the planet, and what to do with it. She and her brother end as the only survivors of her ancient race as the antagonists threaten to control the station, and both factions decide to self destruct the station before any more suffering can be wrought upon the earth by the antagonists. Unfortunately, the antagonists escape as the team does. Zephyr's weapon of choice is a gun, a weapon that she never needs to reload, as is a gift of her peoples.





Zenith



A son of the ancients. He and his sister, Zephyr, escape the station and make their way towards the earth. Each of them hold a piece of the key that tells the secret of the Deves and naturals. His weapon of choice is a beam-type weapon, one that he never needs to recharge, as if the gift of his people.





Nekkyo Kameka



A rather mentally disturbed Deve woman, who works under the rule of Judas Roshein, the antagonist. She has a personal vendetta of sorts against Cera and Alanna, but neither can remember how or why it came about. Her weapon of choice is a boomerang-type weapon, one that she has mastered through her Deve powers.





Sai Ayukuwa



A calm, collected man at the top of the Ballad High Council. Also a puppetmaster of sorts, working for Judas Roshein. He has two lackeys who do his dirty work, but hunting down rogue Deves. He does not hold grudges, but he does do what money and power demands of him. He does not betray anyone who he works for, either. He is a man of honour, and uses his weapons as his only defense. However, his weapons are more magical in nature than anything else. He uses the katana, and knows Markus from the past.





Maximillion Baxter



A childlike man, in command of one of the camps. He would rather hide behind his guards than fight, but is a formidable opponent. He is a natural, but by some unknown reason, he has Deve powers. He uses no weapons save for the magic given to him by someone or something else.





Arcana Roshein



The wife of Judas Roshein, while she is oblivious to her husbands practices, she does know of his beliefs, and disagrees with them. Yet she still loves him. Which is what leads her to assist the protagonist team. The price is no less than her life as a slightly maddened Judas finds out.





Judas Roshein



The ultimate antagonist and puppetmaster. He has somehow found a way to infuse the power of a Deve into his own body, but only through death to the Deve. His obsession with proving naturals as the superior race has taken over his life, although he believes he is truly saving the master race.

[Section Six: Team]




Members



Coders:
Still in Story Development.

Concept & Story:
Kyle 'Tyd' Emmerson


Game Mappers:
Jason 'Bill' Ritchie

Musician(s):
Jasmine Prasad

Artist(s):
Jasmine Prasad



Contacts



At the moment, until a few things get sorted out, you can contact me, Kyle Emmerson... If you want to join up with the project, please gimme an email!